Rebels

Rebellion
Rebellions are uprisings of subject peoples making demands of their regent, mostly for more autonomy or complete freedom. They are caused by unrest and certain events. Rebellions may be combated by increasing province autonomy to reduce unrest, harsh treatment, or brute military force to slay the rebels once they rise up.

Unrest
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23.

Each province has a number called unrest denoting how discontent the people of that province are.

Factors
Unrest is controlled by many factors. Some are specific to a province (local unrest), while others affect unrest in every province in the country (national unrest). The total unrest in a province is the sum of its own local unrest and the country's national unrest.

National unrest factors include: Local unrest factors include: Many ideas and policies reduce unrest. Also worth considering are ideas that increase tolerance towards the religion of troublesome provinces or  religious unity. Before conquering a province that you don't have a core on, consider ideas that reduce years of separatism. Also consider promoting its culture, which may require bonuses to  maximum promoted cultures. Reduced  stability cost and  cost of reducing war exhaustion can make it easier to recover from bad situations. Finally, for an aggressively expansionist country, reduced  core creation cost can help deal with overextension.
 * Stability: +2 per point of negative stability, and -1 per point of positive stability.
 * Legitimacy: scales linearly from +2 to −2 as legitimacy varies from 0 to 100.
 * Republican tradition: scales linearly from 0 to −2 as republican tradition varies from 0 to 100.
 * Horde unity: scales linearly from +2 to −2 as horde unity varies from 0 to 100.
 * Religious unity: scales linearly from +3 to 0 as religious unity varies from 0% to 100%. (Religious unity above 100% doesn't reduce unrest.)
 * Overextension: +0.05 for each percent of overextension, e.g. +5 at 100% overextension
 * War exhaustion: +1 per point.
 * Advisor: a  Theologian will reduce unrest by −2.
 * Government type:  Despotic Monarchy,  Tribal Despotism and  Elective Monarchy all give −1 national unrest.
 * Religion: The pagan religions  Animism,  Shamanism and  Totemism give −1 national unrest
 * Tolerance: +1.25 per point of negative tolerance and −1 per point of positive tolerance towards the local religion. The maximum bonus from tolerance of heretics or heathens is −3.
 * Missionary: an active missionary increases unrest by +6.
 * Culture: provinces with cultures that are neither accepted nor part of the same group as the nation's primary culture get +2, or +1.5 in a republic.
 * National Defense: When fighting a defensive war, provinces with cultures that are part of the same group as the nation's primary culture get −5
 * Occupation: +1 upon occupation, then +1 for every 6 months thereafter that the occupation continues. Rebel occupation does not increase unrest from this factor.
 * Separatism: +15 for newly acquired provinces without a core (except for newly created colonies), decays by −0.5 at the turn of each calendar year, effectively lasting 30 years. Diplomatically annexed / integrated provinces don't get separatism since they are automatically given cores upon being annexed / integrated. Modifiers to "Years of separatism" modify this by 0.5 per point.
 * Friendly troops: −0.25 per friendly regiment at 100% maintenance, up to a maximum of −5 with 20+ troops. The effect scales with maintenance level (down to zero at minimum maintenance).
 * Local autonomy: manually changing local autonomy adds a province modifier lasting 30 years: "Increased Local Autonomy" decreases unrest by −10, while "Decreased Local Autonomy" increases unrest by +10.
 * Recent Uprising: −100 unrest for 10 years. For all provinces associated with the recently active rebels.

Some events that have not been updated to use the current modifiers system give so-called base unrest. This decays at the rate of −1 per year.

Reducing Unrest
The main system for reducing unrest is local autonomy. Raising a province's local autonomy will give it −10 unrest for 30 years. Raising stability, lowering war exhaustion, hiring a Theologian advisor, moving (well-maintained) troops to the affected provinces, and changing culture (if it's not already accepted) also help. Longer term, changing religion will also help (assuming tolerance of the true faith is higher than tolerance of heretics and heathens, which it almost always is), but the presence of a missionary increases unrest in the short term.

Additional effects
In addition to the chance to increase the chance of uprising, each percent unrest has the following local effects:

The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23.

Separatism
A newly conquered non-core province will gain 30  Years of separatism. Each year of separatism corresponds to a  +0.5 "Separatism" local unrest modifier, which decays by this amount each year, so the base unrest from separatism is +15.

The number of years of separatism gained on conquest of a non-core province can be reduced with some ideas and policies.

If separatist rebels win a siege, they extend separatism by  10 years ( +5 "Separatism" local unrest modifier) and place a core of the primary nation of that province's culture if it does not exist there already. Total years of separatism is capped at 40 years.

It is not possible to  change the culture of a province that has a Separatism unrest modifier of any amount.

Administrative Republic and  Constitutional Monarchy have  −5 Years of separatism effect.

It is possible to have 0 years of separatism immediately after conquering a province through having the Humanist idea, policy with Offensive ideas, custom nation with reduced separatism national ideas, and a leader with the conqueror personality. It is also possible to achieve this without using custom nations by either starting as Great Horde or taking East Slavic provinces, culture shifting and forming Ruthenia.

Rebel Factions
Each province will be associated with exactly one rebel faction, however one rebel faction can spawn rebels in multiple provinces. All active rebel factions can be seen on the Stability and Expansion government tab, along with their current progress towards an armed uprising. This information can also be enabled in the outline. A rebel faction is associated with a set of demands, which can be seen by clicking the "Handle them!" button. Rebels will spawn in the highest development provinces with unrest of their faction first.

The most common types of rebel factions are  peasants,  separatists,  religious zealots,  particularists,  noble rebels, and  pretender rebels. Different tags will have their own separatist factions based on culture, and each different religion its own religious faction.
 * Peasant rebels want lowered taxes, i.e. higher provincial autonomy.
 * Separatist rebels wants to join an existing nation with their culture, or for a new nation to declare independence.
 * Religious zealots want to convert the country to their preferred religion. They are most likely to come from provinces with an active missionary.
 * Particularists want more autonomy in provinces, will raise autonomy on occupied provinces and aim for more autonomy on its provinces
 * Noble rebels are the strongest rebel type (financed by the nobility), they demand more autonomy and will raise autonomy on occupied provinces.
 * Pretender rebels are particularly dangerous for countries that have  personal unions. If pretenders in a junior partner win, they install a new ruler and break the union.

All Faction Types
A rebel faction will have the culture and religion of the provinces in which it appears.

Most types of rebels: Some types of rebels want to become part of a different country. These have a "defection target" which is another country, which may or may not exist.
 * will stay within their home country
 * will disband instead of retreating, so their armies only need to be defeated once
 * will have leaders
 * will disband after enforcing demands

Many types of rebels are made more likely by various country or province modifiers granted by events. {| class="wikitable mw-collapsible" !Icon !Name ! colspan="4" |Composition !Factors !Occupation effects !Demands !Defect !Area ![Collapse]Notes 90% 10% 0% 80% 70% 30% 0% 75% Base: 2
 * Peasants
 * Peasants
 * Peasants
 * Base: 2
 * +10%  Local autonomy
 * +20%  Local autonomy in all provinces with peasant rebels
 * −50  Prestige
 * If Peasants' War is in progress:
 * End the Disaster
 * -50  Prestige
 * 10 years
 * Nation
 * Disbands on retreat
 * Does not receive reinforcements
 * Does not use generals
 * Does not withdraw from battle
 * Does not assault provinces.
 * Will relocate over sea tiles.
 * Particularist rebels
 * Will relocate over sea tiles.
 * Particularist rebels
 * Particularist rebels
 * Particularist rebels
 * At least 5 cities.
 * At least 5 cities.

60% 30% 10% 100% 60% 30% 10% 110% Base: 1
 * +10%  Local autonomy
 * +30%  Local autonomy in all provinces with particularist rebels.
 * −20  prestige.
 * Burghers estate gains '15influence for 15 years.
 * No
 * Nation
 * Can retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Separatist rebels
 * Does assault provinces.
 * Separatist rebels
 * Separatist rebels
 * Separatist rebels
 * Base: 10
 * In provinces of rebels' culture:
 * +10  years of separatism
 * Rebel country gains a core
 * −10  prestige.
 * Add rebel county core to all provinces with this rebel faction and with rebels' culture.
 * If target county exist, cede all core provinces.
 * If target county does not exist, is released as an independent nation.
 * The remaining rebel army switches allegiance to the rebel country.
 * 5 years
 * Provinces with target country's cores
 * Disbands on retreat
 * Does not receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Revolutionary rebels
 * Does assault provinces.
 * Revolutionary rebels
 * Revolutionary rebels
 * Revolutionary rebels
 * Does not have parliament.
 * Does not have parliament.

60% 40% 0% 100% Base: 1 70% 30% 0% 100%
 * None
 * −50  prestige
 * Government type changes to Constitutional Republic.[2]
 * Rebel leader becomes the new ruler.
 * End Aspiration for Liberty disaster.
 * The rebel army switches allegiance to the country rather than disbanding.
 * If is a Revolutionary Republic, add 15 influence to Jacobins, remove Constitutional Project and Consolidation of Power modifiers.
 * No
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces
 * Unit will be transfered to the country
 * Noble rebels
 * Unit will be transfered to the country
 * Noble rebels
 * Noble rebels
 * Noble rebels
 * Is not a colonial nation.
 * The owner does not have Polish culture
 * Has less than  80Republican Tradition
 * Has less than  80Republican Tradition
 * +10%  local autonomy
 * +20%  local autonomy in all provinces with noble rebels.
 * −20 prestige.
 * −20  Legitimacy or  Horde unity.
 * Nobility estate gains 15influence for 15 years.
 * End The Count's Feud if it's in progress.
 * No
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Heretic rebels
 * Does assault provinces.
 * Heretic rebels
 * Heretic rebels
 * Heretic rebels
 * Is a  Catholic country. Base:2

50% 40% 10% 125% Base: 1 70% 30% 0% 100% Base: 1
 * +0.1%  reform desire.
 * Province gains Heresy modifier for 2 years:
 * −40% local manpower
 * +2 local unrest
 * −33% local tax modifier
 * +0.05 local autonomy per month
 * +20% local autonomy and remove Heresy modifier in all provinces with heretic rebels.
 * −50  Prestige.
 * −35  Devotion.
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Pretender rebels
 * Does withdraw from battle
 * Does assault provinces.
 * Pretender rebels
 * Pretender rebels
 * Pretender rebels
 * Is not Papacy or Colonial government.
 * Has at least 3 cities.
 * Is not overseas.
 * Is not overseas.
 * None
 * If  Inti country, revoke 2 religious reforms.
 * Government type changes to rebels' preferred monarchy type.[3]
 * Rebel leader becomes the new ruler and kills the heir.
 * End Time of Troubles, Civil War, English Civil War, Castilian Civil War disaster.
 * If Civil War was in progress:
 * −200 prestige
 * +25 legitimacy
 * The rebel army switches allegiance to the country rather than disbanding.
 * No
 * Nation
 * Does not disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces
 * Unit will be transferred to the country
 * Ronin rebels
 * Unit will be transferred to the country
 * Ronin rebels
 * Ronin rebels
 * Ronin rebels
 * Only for  Japanese culture group.

70% 30% 0% 80% Base: 1 70% 30% 0% 100% Base: 1
 * None
 * +10% local autonomy in all owned provinces.
 * −25  prestige.
 * Rebel leader becomes the new ruler.
 * No
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does not use generals
 * Does withdraw from battle
 * Does assault provinces
 * Unit will be transferred to the country
 * Ikko-ikki rebels
 * Unit will be transferred to the country
 * Ikko-ikki rebels
 * Ikko-ikki rebels
 * Ikko-ikki rebels
 * Japanese culture group.
 * Japanese culture group.
 * None
 * +10% local autonomy in all owned provinces.
 * −25  prestige.
 * Government type changes to the rebels' preferred type.[4].
 * No
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces
 * Unit will be transferred to the country
 * Lollard heretics
 * Unit will be transferred to the country
 * Lollard heretics
 * Lollard heretics
 * Lollard heretics
 * Lollards are enabled
 * Is a  Catholic nation and province
 * Is a  Catholic nation and province

50% 40% 10% 120% Base: 1 70% 30% 0% 110% Base: 1
 * +10% local autonomy
 * −50 prestige
 * −100 papal influence
 * Country gets "Tolerates Lollards" modifier for 100 years:
 * −1 yearly papal influence
 * +1  Tolerance of heretics
 * Remove "Opposes Lollards" modifiers
 * All owned provinces lose the "Lollards" modifier.
 * 10 years
 * Catholic provinces
 * Disbands on retreat
 * Can receive reinforcements
 * Can use generals
 * Can withdraw from battle
 * Can assault provinces.
 * Polish Magnate rebels
 * Can assault provinces.
 * Polish Magnate rebels
 * Polish Magnate rebels
 * Polish Magnate rebels
 * Is a  Polish nation.
 * Is not a colonial nation
 * Is not a colonial nation
 * +5% local autonomy
 * +25%  local autonomy in all provinces with noble rebels.
 * −50  Legitimacy or  Horde unity.
 * Changes government to Elective monarchy
 * No
 * Nation
 * Does not disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Catholic rebels
 * Does assault provinces.
 * Catholic rebels
 * Catholic rebels
 * Catholic rebels
 * Is a  Catholic province.
 * Is not a  Catholic nation.
 * Is not a  Catholic nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has  center of reformation, religion is  Catholic OR the owner is  Catholic then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Catholic, orthe owner is not  Catholic, then province converts to Catholic and gains "Forced Conversion" modifier for 2 years:
 * −40% local manpower
 * −33% local tax modifier
 * +2 local unrest
 * If country is not Christian:
 * −50  prestige
 * +20%  local autonomy in all provinces with Catholic rebels
 * If is  the Papal State:
 * −1  stability
 * If country is  Catholic, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is neither  Catholic nor  the Papal State and the dominant religion is  Catholic:
 * Country changes religion to  Catholic
 * If country is Christian but not Catholic, is not  the Papal State, and the dominant religion is not Catholic, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * End French Wars of Religiondisaster.
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Protestant rebels
 * Does assault provinces.
 * Protestant rebels
 * Protestant rebels
 * Protestant rebels
 * Is a  Protestant province.
 * Is NOT a  Protestant nation.
 * Is NOT a  Protestant nation.
 * Unless the province is  the Papal State's capital:
 * If province has  center of reformation, religion is  Protestant, or the owner is  Protestant then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Protestant, or the owner is not  Protestant, then province converts to Protestant and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Christian:
 * −50 prestige
 * +20%  Local autonomy in all provinces with Protestant rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Protestant, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is neither  Protestant nor  the Papal State and the dominant religion is Protestant:
 * Country changes religion to  Protestant
 * If country is Christian but not Protestant, is not  the Papal State, and the dominant religion is not Protestant, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * End French Wars of Religiondisaster.
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Reformed rebels
 * Does assault provinces.
 * Reformed rebels
 * Reformed rebels
 * Reformed rebels
 * Is a  Reformed province.
 * Is not a  Reformed nation.
 * Is not a  Reformed nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has  center of reformation, religion is  Reformed, or the owner is  Reformed, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Reformed, or the owner is not  Reformed, then province converts to Reformed and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Christian:
 * −50 prestige
 * +20%  Local autonomy in all provinces with Reformed rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Reformed, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is neither  Reformed nor  the Papal State and the dominant religion is Reformed:
 * Country changes religion to  Reformed
 * If country is Christian but not Reformed, is not  the Papal State, and the dominant religion is not Reformed, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * End French Wars of Religiondisaster.
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Orthodox rebels
 * Does assault provinces.
 * Orthodox rebels
 * Orthodox rebels
 * Orthodox rebels
 * Is a  Orthodox province.
 * Is not a  Orthodox nation.
 * Is not a  Orthodox nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Orthodox, orthe owner is  Orthodox, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Orthodox , or the owner is not  Orthodox then province converts to Orthodox and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Christian:
 * -50  Prestige
 * +20%  Local autonomy in all provinces with Orthodox rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Orthodox, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15 influence for 10 years.
 * If country is neither  Orthodox nor  the Papal State and the dominant religion is  Orthodox:
 * Country changes religion to  Orthodox
 * If country is Christian but not Orthodox, is not  the Papal State, and the dominant religion is not Orthodox, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Coptic rebels
 * Does assault provinces.
 * Coptic rebels
 * Coptic rebels
 * Coptic rebels
 * Is a  Coptic province.
 * Is not a  Coptic nation.
 * Is not a  Coptic nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Coptic, or the owner is  Coptic, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have  center of reformation, religion is not  Coptic, orthe owner is not  Coptic, then province converts to Coptic and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Christian:
 * −50  Prestige
 * +20%  Local autonomy in all provinces with Coptic rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Coptic, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is neither  Coptic nor  the Papal State and the dominant religion is  Coptic:
 * Country changes religion to  Coptic
 * If country is Christian but not Coptic, is not  the Papal State, and the dominant religion is not  Coptic, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * 64px
 * Anglican rebels
 * 64px
 * Anglican rebels
 * Anglican rebels
 * Is a  Anglican province.
 * Is not a  Anglican nation.
 * Is not a  Anglican nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Anglican, orthe owner is  Anglican, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have  center of reformation, religion is not  Anglican, or the owner is not  Anglican, then province converts to Anglican and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Christian:
 * −50  Prestige
 * +20%  Local autonomy in all provinces with Anglican rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Anglican, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is neither  Anglican nor  the Papal State and the dominant religion is  Anglican:
 * Country changes religion to  Anglican
 * If country is Christian but not Anglican, is not  the Papal State, and the dominant religion is not Anglican, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Sunni rebels
 * Does assault provinces.
 * Sunni rebels
 * Sunni rebels
 * Sunni rebels
 * Is a  Sunni province.
 * Is NOT a  Sunni nation.
 * Is NOT a  Sunni nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Sunni, or the owner is  Sunni, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Sunni, orthe owner is not  Sunni, then province converts to Sunni and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Muslim:
 * −50  Prestige
 * +20%  Local autonomy in all provinces with Sunni rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Sunni, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains '15influence for 10 years.
 * If country is not  Sunni and the dominant religion is  Sunni:
 * Country changes religion to  Sunni
 * If country is Muslim but not Sunni and the dominant religion is not  Sunni, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Shia rebels
 * Does assault provinces.
 * Shia rebels
 * Shia rebels
 * Shia rebels
 * Is a  Shiite province.
 * Is not a  Shiite nation.
 * Is not a  Shiite nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Shiite, or the owner is  Shiite, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Shiite, orthe owner is not  Shiite, then province converts to Shiite and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2 local unrest
 * If country is not Muslim:
 * -50  prestige
 * +20%  Local autonomy in all provinces with Shiite rebels
 * If is  the Papal State:
 * −1 stability
 * If country is  Shiite, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15 influence for 10 years.
 * If country is not  Shiite and the dominant religion is  Shiite:
 * Country changes religion to  Shiite
 * If country is Muslim but not Shiite and the dominant religion is not  Shiite, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Ibadi rebels
 * Does assault provinces.
 * Ibadi rebels
 * Ibadi rebels
 * Ibadi rebels
 * Is a  Ibadi province.
 * Is NOT a  Ibadi nation.
 * Is NOT a  Ibadi nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Ibadi, or the owner is  Ibadi, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Ibadi, orthe owner is not  Ibadi then province converts to Ibadi and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Muslim:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Ibadi rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Ibadi, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Ibadi and the dominant religion is  Ibadi:
 * Country changes religion to  Ibadi
 * If country is Muslim but not Ibadi and the dominant religion is not  Ibadi, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Theravada rebels
 * Does assault provinces.
 * Theravada rebels
 * Theravada rebels
 * Theravada rebels
 * Is a  Theravada province.
 * Is not a  Theravada nation.
 * Is not a  Theravada nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Theravada, orthe owner is  Theravada, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Theravada, or the owner is not  Theravada, then province converts to Theravada and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not in the Eastern religious group:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Theravada rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Theravada, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15 influence for 10 years.
 * If country is not  Theravada and the dominant religion is Theravada:
 * Country changes religion to  Theravada
 * If country is in the Eastern religious group but not  Theravada and the dominant religion is not Theravada, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Vajrayana rebels
 * Does assault provinces.
 * Vajrayana rebels
 * Vajrayana rebels
 * Vajrayana rebels
 * Is a  Vajrayana province.
 * Is not a  Vajrayana nation.
 * Is not a  Vajrayana nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Vajrayana, orthe owner is  Vajrayana, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Vajrayana, or the owner is not  Vajrayana then province converts to Vajrayana and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  local unrest
 * If country is not in the Eastern religious group:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Vajrayana rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Vajrayana, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Vajrayana and the dominant religion is Vajrayana:
 * Country changes religion to  Vajrayana
 * If country is in the Eastern religious group but not  Vajrayana and the dominant religion is not Vajrayana, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Mahayana rebels
 * Does assault provinces.
 * Mahayana rebels
 * Mahayana rebels
 * Mahayana rebels
 * Is a  Mahayana province.
 * Is not a  Mahayana nation.
 * Is not a  Mahayana nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Mahayana, orthe owner is  Mahayana, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Mahayana, or the owner is not  Mahayana, then province converts to Mahayana and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not in the Eastern religious group:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Mahayana rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Mahayana, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Mahayana and the dominant religion is Mahayana:
 * Country changes religion to  Mahayana
 * If country is in Eastern religious group but not  Mahayana and the dominant religion is not Mahayana, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Confucian rebels
 * Does assault provinces.
 * Confucian rebels
 * Confucian rebels
 * Confucian rebels
 * Is a  Confucian province.
 * Is NOT a  Confucian nation.
 * Is NOT a  Confucian nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Confucian, orthe owner is  Confucian, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Confucian, or the owner is not  Confucian, then province converts to Confucian and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not in the Eastern religious group:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Confucian rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Confucian, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Confucian and the dominant religion is Confucian:
 * Country changes religion to  Confucian
 * If country is in the Eastern religious group but not  Confucian and the dominant religion is not Confucian, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Shinto rebels
 * Does assault provinces.
 * Shinto rebels
 * Shinto rebels
 * Shinto rebels
 * Is a  Shinto province.
 * Is not a  Shinto nation.
 * Is not a  Shinto nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Shinto, or the owner is  Shinto, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Shinto- orthe owner is not  Shinto, then province converts to Shinto and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not in the Eastern religious group:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Shinto rebels
 * If is  the Papal State:
 * −1 stability
 * If country is  Shinto, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Shinto and the dominant religion is Shinto:
 * Country changes religion to Shinto
 * If country is Eastern but not Shinto and the dominant religion is not  Shinto, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Hindu rebels
 * Does assault provinces.
 * Hindu rebels
 * Hindu rebels
 * Hindu rebels
 * Is a  Hindu province.
 * Is not a  Hindu nation.
 * Is not a  Hindu nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110%
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Hindu, or the owner is  Hindu, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Hindu, or' the owner is not  Hindu, then province converts to Hindu and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Dharmic:
 * −50 prestige
 * +20%  local autonomy in all provinces with Hindu rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Hindu, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15'influence for 10 years.
 * If country is not  Hindu and the dominant religion is  Hindu:
 * Country changes religion to  Hindu
 * If country is Dharmic but not Hindu and the dominant religion is not Hindu, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Sikh rebels
 * Does assault provinces.
 * Sikh rebels
 * Sikh rebels
 * Sikh rebels
 * Is a  Sikh province.
 * Is not a  Sikh nation.
 * Is not a  Sikh nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Sikh, or the owner is  Sikh, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Sikh, andthe owner is not  Sikh, then province converts to Sikh and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Dharmic:
 * -50  prestige
 * +20%  local autonomy in all provinces with Sikh rebels
 * If is  the Papal State:
 * −1 stability
 * If country is  Sikh, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not Sikh and the dominant religion is Sikh:
 * Country changes religion to  Sikh
 * If country is Dharmic but not Sikh and the dominant religion is not  Sikh, gain modifier "Heretic Tolerance" for 10 years:
 * −1%  Missionary strength
 * +4  Tolerance of heretics
 * −2  Tolerance of the true faith
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Animist rebels
 * Does assault provinces.
 * Animist rebels
 * Animist rebels
 * Animist rebels
 * Is a  Animist province.
 * Is a  Animist province.

Base: 1
 * Is not a  Animist nation. }}

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Animis, or the owner is  Animist, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Animist, orthe owner is not  Animist, then province converts to Animist and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Animist rebels
 * If is  the Papal State:
 * −1  stability
 * If country is  Animist, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Animist and is Pagan or the dominant religion is  Animist:
 * Country changes religion to  Animist
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Fetishist rebels
 * Does assault provinces.
 * Fetishist rebels
 * Fetishist rebels
 * Fetishist rebels
 * Is a  Fetishist province.
 * Is NOT a  Fetishist nation.}
 * Is NOT a  Fetishist nation.}
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Fetishist, orthe owner is  Fetishist, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Fetishist, or the owner is not  Fetishist, then province converts to Fetishist and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Fetishist rebels
 * If is  the Papal State:
 * −1 stability
 * If country is  Fetishist, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Fetishist and is Pagan:
 * Country changes religion to  Fetishist
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Totemist rebels
 * Does assault provinces.
 * Totemist rebels
 * Totemist rebels
 * Totemist rebels
 * Is a  Totemist province.
 * Is not a  Totemist nation.
 * Is not a  Totemist nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Totemist, orthe owner is  Totemist, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Totemist, or the owner is not  Totemist, then province converts to Totemist and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  local autonomy in all provinces with Totemist rebels
 * If is  the Papal State:
 * −1 stability
 * If country is  Totemist, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15 influence for 10 years.
 * If country is not  Totemist and is Pagan:
 * Country changes religion to Totemist
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Nahuatl rebels
 * Does assault provinces.
 * Nahuatl rebels
 * Nahuatl rebels
 * Nahuatl rebels
 * Is a  Nahuatl province.
 * Is ' not a  Nahuatl nation.
 * Is ' not a  Nahuatl nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Nahuatl, or the owner is  Nahuatl, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Nahuatl, orthe owner is not  Nahuatl, then province converts to Nahuatl and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  Prestige
 * +20%  Local autonomy in all provinces with Nahuatl rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Nahuatl, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Mayan rebels
 * Does assault provinces.
 * Mayan rebels
 * Mayan rebels
 * Mayan rebels
 * Is a  Mayan province.
 * Is not a  Mayan nation.
 * Is not a  Mayan nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Mayan, or the owner is  Mayan, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Mayan, orthe owner is not  Mayan, then province converts to Mayan and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Mayan rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Mayan, gain modifier "Religious Intolerance" for 10 years:
 * +1% Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15 influence for 10 years.
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Inti rebels
 * Does assault provinces.
 * Inti rebels
 * Inti rebels
 * Inti rebels
 * Is a  Inti province.
 * Is not an  Inti nation.
 * Is not an  Inti nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Inti, or the owner is  Inti, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Inti, or the owner is not  Inti, then province converts to Inti and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Inti rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Inti, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Inti and is Pagan or the dominant religion is  Inti:
 * Country changes religion to  Inti
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Tengri rebels
 * Does assault provinces.
 * Tengri rebels
 * Tengri rebels
 * Tengri rebels
 * Is a  Tengri province.
 * Is not a  Tengri nation.
 * Is not a  Tengri nation.

70% 30% 0% 110% Base: 1 70% 30% 0% 110% Base: 1
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Tengri, or the owner is  Tengri, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Tengri, orthe owner is not  Tengri, then province converts to Tengri and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Tengri rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Tengri, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Tengri and is Pagan:
 * Country changes religion to  Tengri
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Norse rebels
 * Does assault provinces.
 * Norse rebels
 * Norse rebels
 * Norse rebels
 * Is a  Norse province.
 * Is NOT a  Norse nation.
 * Is NOT a  Norse nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Norse, or the owner is  Norse, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Norse, orthe owner is not  Norse, then province converts to Norse and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Pagan:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Norse rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Norse, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Norse and is Pagan or the dominant religion is  Norse:
 * Country changes religion to  Norse
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Jewish rebels
 * Does assault provinces.
 * Jewish rebels
 * Jewish rebels
 * Jewish rebels
 * Is a  Jewish province.
 * Is not a  Jewish nation.
 * Is not a  Jewish nation.

70% 30% 0% 110% Base: 1 60% 40% 0% 95% Base: 14
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Jewish, or the owner is  Jewish, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not  Jewish, orthe owner is not  Jewish, then province converts to Jewish and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Jewish:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Jewish rebels
 * If is  the Papal State:
 * −1  Stability
 * If country is  Jewish, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Jewish, the dominant religion is  Jewish and is not  the Papal State:
 * Country changes religion to Jewish
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Zoroastrian rebels
 * Does assault provinces.
 * Zoroastrian rebels
 * Zoroastrian rebels
 * Zoroastrian rebels
 * Is a  Zoroastrian province.
 * Is not a  Zoroastrian nation.
 * Is not a  Zoroastrian nation.
 * Unless the province is  the Papal State's capital:
 * If province has a  center of reformation, religion is  Zoroastrian, orthe owner is  Zoroastrian, then province gains "Religious Violence" modifier for 2 years:
 * −15%  Local manpower modifier
 * −15%  Local tax modifier
 * If province does not have a  center of reformation, religion is not Zoroastrian, or the owner is not Zoroastrian, then province converts to Zoroastrian and gains "Forced Conversion" modifier for 2 years:
 * −40%  Local manpower modifier
 * −33%  Local tax modifier
 * +2  Local unrest
 * If country is not Zoroastrian:
 * −50  prestige
 * +20%  Local autonomy in all provinces with Zoroastrian rebels
 * If is  the Papal State:
 * −1 stability
 * If country is  Zoroastrian, gain modifier "Religious Intolerance" for 10 years:
 * +1%  Missionary strength vs heretics
 * −2  Tolerance of heretics
 * −2  Tolerance of heathens
 * Clergy estate gains 15influence for 10 years.
 * If country is not  Zoroastrian, the dominant religion is Zoroastrian and is not  the Papal State:
 * Country changes religion to Zoroastrian
 * 10 years
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Cossack rebels
 * Does assault provinces.
 * Cossack rebels
 * Cossack rebels
 * Cossack rebels
 * Has  Cossacks estate is enabled.
 * Terrain is Steppe.
 * Terrain is Steppe.

60% 40% 0% 95% Base: 14
 * If province is steppe:
 * Add +10%  Local autonomy
 * Create an independent Cossacks nation.
 * No
 * Nation
 * Does not disband on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * Tribal rebels
 * Does assault provinces.
 * Tribal rebels
 * Tribal rebels
 * Tribal rebels
 * Is  Cossacks DLC enabled.
 * Has Steppe Horde government.
 * Has Steppe Horde government.
 * Add +10%  Local autonomy
 * +30%  Local autonomy in all provinces with tribal rebels.
 * −20  prestige.
 * Tribes estate gains 15influence for 10 years.
 * No
 * Nation
 * Disbands on retreat
 * Can receive reinforcements
 * Does use generals
 * Does withdraw from battle
 * Does assault provinces.
 * }
 * Does withdraw from battle
 * Does assault provinces.
 * }

Rebel faction progress
Each month a rebel faction has a chance to make progress towards a full-scale rebellion. The monthly chance that a rebel faction's progress will increase by 10% depends on the amount of unrest in all provinces associated with that faction and the national unrest; maxing out at 75% progress chance. Rebel progress can be found in the tooltip for that faction's progress in the Stability and Expansion tab. If the faction's progress reaches 100%, it will go into open rebellion and spawn troops in some of the provinces that had positive unrest. The tooltip for each faction's progress shows the current progress, monthly chance to increase it, the unrest in all provinces associated with that faction that have unrest greater than 0, and the estimated time until the progress reaches 100% and rebels are spawned.

If none of the provinces supporting a rebel faction has positive unrest, its accumulated progress will begin to decay by 10% per month thereafter. If unrest is then increased for any reason, the faction will resume gaining progress towards rebellion.

It is possible to reduce a rebel faction's progress to 0 at any time by accepting their demands. This will also remove any troops that faction has spawned. The demands are generally quite unpleasant, however, so this is usually an undesirable option unless the rebels have already rebelled or are on the verge of doing so.

It is also possible to check the country's subject's rebellion progress by ticking the box next to the current national unrest on the rebellion's page.

Harsh Treatment
Rebel progress can be reduced at a fixed rate of -30% through harsh treatment, at the cost of  military power. This action will cost between  50 to  200 points, scaling with the sum of all positive unrest in provinces supporting a particular faction. The faction's progress must be at least 30% for harsh treatment to be available. This can be made more cost effective if the total unrest can be reduced to a small number with the presence of friendly troops, allowing a large amount of rebel progress to be removed at once at a lower price.

It is generally best to use harsh treatment as a temporary measure for buying time to deal with the underlying unrest causing a rebel faction rather than as a means of preventing all rebellions, as the  military point cost can add up quickly. If the source of unrest is ticking down over time (such as the unrest caused by separatism), or will be removed at a known point in the future (such as a missionary finishing converting a province), harsh treatment can prevent a future revolt by delaying the progress long enough for the underlying unrest to disappear. If the unrest will not or cannot be removed in a reasonable amount of time, it may be preferable to let the rebellion happen and crush it militarily if there are no other pressing threats to the nation. However, if combined with stationing troops on the rebellious provinces (and maluses such as separatism ticking away), sometimes it is possible to completely prevent a rebellion with the strategic use of harsh treatment.

Active Revolts
When a faction's progress reaches 100%, it will go into open rebellion and spawn troops in some of the provinces supporting it in order to attempt to enforce its demands. All provinces associated with that faction, even those that did not spawn troops, will get the modifier “Recent Uprising”[5] for 10 years[6], giving:

The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23.

−100 Local unrest

Revolt Size
The number of rebellious regiments depends on the total development of a province.

The number of rebel artillery spawned is increased based on the tech level: The morale of the rebels appears to be morale = base moral + 0.01. technology level
 * tech level 11 there is a 10% increase of artillery
 * tech level 16 there is a 15% increase of artillery

The values given are from /Europa Universalis IV/common/defines.lua.

If the rebels were spawned via event, the spawn size is defined in the event. Otherwise, the default spawn size is 1.

A single spawn cannot spawn more regiments than the  land force limit.

It is possible to see the current size of a rebellion by hovering over the rebellion progress, it is also detailed how much each province is contributing to the rebellion.

Other causes of revolts
Rebels can also spawn via events. In this case they immediately get troops on the map, regardless of any faction progress. They can then be engaged in military combat or have their demands accepted as with any other rebels.

One special case that can be encountered are  pretender rebels. These can spawn not only via event, but also when an heir without a strong claim succeeds to the throne in a monarchy, whereas they rarely exist as a faction gathering progress from unrest. If these rebels control the capital city for 36 months, they will install a new ruler, whose stats can be seen in the "Stability and Expansion" tab.

Upon annexation the remaining armies of annexed country will become  separatist rebels.[7]

Sieged provinces
The rebels will immediately go to work sieging provinces. Unless there is a fort protecting a province with its zone of control, a successful siege will normally have some immediate effects:
 * If peasant, particularist, Lollard, noble, or pretender rebels take control of a province, it will gain +10 autonomy.
 * If separatist rebels take control of a province, it will gain +5 separatism (unrest). They will also give their nation a core on the province, if it doesn't have one already.
 * If religious rebels take control of a province already of their religion, it will have -15% manpower and -15% tax income for 2 years.
 * If religious rebels take control of a province of another religion, it will be forcibly converted and suffer -40% manpower, -33% tax income and +2 unrest for 2 years.
 * If heretic rebels take control of a province, it will suffer -40% manpower, -33% tax income, +2 unrest and +5 local autonomy for 2 years; furthermore Catholicism will gain +0.1% reform desire.

Enforces Demands
There are several conditions under which the rebel factions can enforce their demands:
 * If nationalist or patriot rebels occupy a province, they will start a 5-year timer. If the province is not retaken in that time, all the provinces associated with that faction (whether occupied or not) will defect.
 * With Peasants and heretic rebels, when they occupy more than half of the provinces in that nation, they will enforce their demands, add a variety of negative modifiers to the nation, and cause it to lose 100 prestige.[8]
 * Other types of rebels need to occupy the capital to enforce their demands, but for this the timer is only 2 years.
 * As a special case, if a country is not at war and more than half its provinces are occupied by rebels (not necessarily from the same faction), all active rebel factions have their demands enforced immediately.

Support for rebels
A diplomat can support rebel factions in other nations, increasing the chance they rebel. This is a covert action that can be performed by any country with  administrative technology at least 3 (in 1444 this includes countries in all technology groups except for West African, Central African, and primitives). The effectiveness of supporting rebels can be increased by a number of ideas and policies.

A diplomat can support rebel factions in other nations, increasing the chance they rebel. This is a covert action that can be performed by any country with  administrative technology at least 3 (in 1444 this includes countries in all technology groups except for West African, Central African, and primitives). The effectiveness of supporting rebels can be increased by a number of ideas and policies.

If there is more than one rebel group in the targeted country, then the funding country must choose which group to support. A country can only support one rebel faction in each target country.

Supporting rebels requires a spy network size of at least 60. It also requires a one-time monetary cost proportional to the size of the rebellious faction. Upon confirming the action, the supported rebel faction will get a base +10% per month increase to their chance of making progress towards an uprising for the next 5 years. Rebel support efficiency ideas modify this base chance; for example a country with +50% rebel support efficiency would increase the supported faction's chance of making progress by +15% per month. This does not actually change unrest in the affected country but rather directly affects the monthly progress chance, making it difficult to counter except by using harsh treatment

Supported rebels will behave like allied units of their sponsoring country, even if the sponsorship only began after the rebels have spawned. Any rebels that manage to declare independence while under foreign support will receive a relation bonus towards the supporting country. If allied rebels cannot complete their objectives because the province they are trying to occupy is under their ally's control, they will wander the countryside instead and may engage enemy units.

In addition, supporting rebels in a rival country will also increase the power projection of the conducting state for the duration of the covert action. The magnitude of power projection granted is proportional to the amount of income spent on supporting rebels.

Declaring war in support of rebels
Available only with the Art of War DLC enabled.

With the Art of War DLC, once the rebels have spawned, the supporter receives the "Support Rebels" casus belli to enforce the supported rebels' demands. The war will be called an Intervention War, and the war goal is to take the capital. The war can continue even if all the spawned rebels are defeated, and provinces can be taken from them, 50% warscore is needed to enforce rebels demands, and the player may get call for peace if the opponent is already willing to agree with it.

Rebels that break free get an alliance and +200 opinion modifier with the (if any) country that supported them.

Strategy
The most effective way to deal with rebels is to combat the root of the problem: keep unrest low by keeping stability high, do not let war exhaustion get out of hand, station troops (up to 20 regiments) in the province, and use appropriate decisions, advisors, etc.

For dealing with newly conquered provinces, there are two main choices with local autonomy, raising it or lowering it. Each comes with its own positives and negatives: It is not always possible to go entirely without unrest, but there is often a choice as to where the unrest is. A classic divide and conquer strategy can be very beneficial: spreading the unrest between several different rebel factions will keep all of them weaker and make each individual one easier to deal with. When lowering autonomy, choose provinces with weak factions and be careful not to lower the autonomy in all provinces of a faction at the same time in order to keep the unrest at a non-threatening level. One united rebel faction with 25 unrest is a serious problem; five different factions with 5 unrest each are manageable.
 * Lowering local autonomy immediately increases the amount of money and manpower a province provides, but this will add +10 unrest to the province for the next 30 years. Typically, this will give two rebellions over the 30-year time period taking into account the 10-year periods of -100 unrest from the Recent Uprising modifier after a rebellion happens. Sometimes it may not be possible to lower autonomy in a province if it is already at its minimum autonomy floor.
 * Raising local autonomy immediately reduces the amount of money and manpower a province provides, but the -10 unrest it gives for 30 years will usually keep unrest low enough to prevent rebellions, barring additional sources of unrest (such as active missionary, dutch nationalism, etc). Local autonomy normally ticks down over time (especially while at peace), so the value lost by raising local autonomy will be regained slowly over time. Separatism from a newly conquered province ticks down over a similar 30-year period, so its effects will be gone by the time the effects of raising autonomy wear off.

If a large rebel faction makes progress such that they are close to a revolt, using harsh treatment on them can be useful, unless it is certain they can be handled militarily. Remember that the cost of harsh treatment is based on the unrest in the associated provinces, so let the faction progress tick up to 75% or more, then apply all possible short term measures to reduce unrest such as moving troops to those provinces or reducing war exhaustion, before finally applying harsh treatment up to 3 times while it's cheap.

If rebels do revolt and cannot be contained militarily, it is always possible to accept their demands; this will likely be painful in the short term, but can be a better choice than allowing them to continue to wreak havoc, and allow rebuilding to begin sooner.

Finally, keep in mind that in some cases it may actually be desirable to accept the rebel demands. This happens most often with religious rebels or pretender rebels. Religious rebels might enable switching to a more powerful religion and will even convert provinces automatically, and it is beneficial to check the stats of a potential pretender before engaging his troops, as there may be a 6/6/6 monarch just waiting for his demands to be accepted.